Realflow / 3D Rendering - Wine Glass Breaking

This is a computer generated imagery version of a wineglass breaking using Realflow code, rendered with 3D Max Studio and using VRay Glass for the light tracing.

Reason number three why, if Second Life ever gets its act together (collectively, embrace the open source nature of the medium, resolve server issues, stabilize the interface).. it would be a force to be reckoned with. Most of the recent hardware can support this level of rendering (physics engines now come standard on many new graphics cards).